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Demonstrates ZeusSDR, a WebGL-native station console for _OpenHPSDR_ radios, including Hermes-Lite 2 and ANAN-class transceivers. The software integrates a 2D and 3D WebGL/WebGPU panadapter with click-to-tune functionality, alongside native FT8/FT4 and FreeDV digital voice modes, eliminating the need for external software like WSJT-X or virtual audio cables. It features a protected transmit chain with SWR-trip and TX-timeout, and supports _PureSignal_ linearization on Protocol 2 for enhanced signal quality. The console incorporates a broadcast TX chain with a noise gate, 10-band EQ, compressor, exciter, bass, reverb, and VST3/Audio Unit hosting for advanced audio processing. A comprehensive logbook is included, offering contact history, a 3D NASA globe, DX radar, and analytics for DXCC/WAS/grids, with ADIF and LoTW integration. Amplifier panels for RF2K-S, KPA500, and SPE Taurus are also provided. ZeusSDR supports both OpenHPSDR protocols (P1 + P2) and utilizes WDSP from Thetis. It is available for Windows, macOS, and Linux, with a public listening feature allowing others to view live waterfalls and use virtual receivers with Zeus DSP, including NR, NB, ANF, AGC, and filters. The software is open-engine, following the PowerSDR–OpenHPSDR–Thetis lineage.